GetPlayerUserName: Difference between revisions
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(New page: __NOTOC__ {{Server function}} This function returns the community.mtasa.com (or mtabeta.com)-Account of the specified user. ==Syntax== <syntaxhighlight lang="lua"> string getPlayerUserName( player thePlay...) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getPlayerUserName( player thePlayer ) | string getPlayerUserName ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 14:57, 5 February 2008
This function returns the community.mtasa.com (or mtabeta.com)-Account of the specified user.
Syntax
string getPlayerUserName ( player thePlayer )
Required Arguments
- thePlayer: The Player which's MTA-Account you want to retrieve
Returns
A string value containing the MTA-Account-Name or false if there is no account with that serial existing.
Example
function outputMTAAccount ( sourcePlayer ) -- if the command was triggered by an ingame player if ( sourcePlayer ) then local mtaaccount = getPlayerUserName( sourcePlayer ) if( mtaaccount ) then outputChatBox("Your community.mtasa.com-Account is " .. mtaaccount, sourcePlayer ) else outputChatBox("Can't find an account for you.", sourcePlayer ) end end end -- register outputMTAAccount as a handler for the mta-account command addCommandHandler ( "mta-account", outputMTAAccount )