GetPlayerWeaponSlot: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerWeaponSlot ( | int getPlayerWeaponSlot ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': the [[player]] you want to get the weapon slot from. | |||
===Optional Arguments=== | ===Optional Arguments=== |
Revision as of 16:22, 19 April 2008
This article needs checking. | |
Reason(s): Firstly, this doesnt even work properly apparently, and secondly, is there ANY point to this function? We have getPlayerWeapon and getWeaponFromSlot. This doesnt seem to have any necessity. As a buggy function, it should be removed |
This function gets the player's weapon slot.
Syntax
int getPlayerWeaponSlot ( player thePlayer )
Required Arguments
- thePlayer: the player you want to get the weapon slot from.
Optional Arguments
none
Returns
Returns the weapon slot (as number) on success, returns false otherwise.
Weapon Slots
- 0: WEAPONSLOT_TYPE_UNARMED
- 1: WEAPONSLOT_TYPE_MELEE
- 2: WEAPONSLOT_TYPE_HANDGUN
- 3: WEAPONSLOT_TYPE_SHOTGUN
- 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
- 5: WEAPONSLOT_TYPE_RIFLE
- 6: WEAPONSLOT_TYPE_SNIPER
- 7: WEAPONSLOT_TYPE_HEAVY
- 8: WEAPONSLOT_TYPE_THROWN
- 9: WEAPONSLOT_TYPE_SPECIAL
- 10: WEAPONSLOT_TYPE_GIFT
- 11: WEAPONSLOT_TYPE_PARACHUTE
- 12: WEAPONSLOT_TYPE_DETONATOR
Example
Pending.