GetPlayerWeaponSlot: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function gets the local player's weapon slot. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int | int getLocalPlayerWeaponSlot ( nil ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
none | |||
===Optional Arguments=== | ===Optional Arguments=== | ||
none | |||
===Returns=== | ===Returns=== | ||
Returns the weapon slot (as ''number'') on success, returns ''false'' otherwise. | |||
Returns '' | {{Weapon_Slots}} | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Pending. | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
* [[SetLocalPlayerWeaponSlot]] | |||
[[ |
Revision as of 19:28, 24 February 2007
This function gets the local player's weapon slot.
Syntax
int getLocalPlayerWeaponSlot ( nil )
Required Arguments
none
Optional Arguments
none
Returns
Returns the weapon slot (as number) on success, returns false otherwise.
Weapon Slots
- 0: WEAPONSLOT_TYPE_UNARMED
- 1: WEAPONSLOT_TYPE_MELEE
- 2: WEAPONSLOT_TYPE_HANDGUN
- 3: WEAPONSLOT_TYPE_SHOTGUN
- 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
- 5: WEAPONSLOT_TYPE_RIFLE
- 6: WEAPONSLOT_TYPE_SNIPER
- 7: WEAPONSLOT_TYPE_HEAVY
- 8: WEAPONSLOT_TYPE_THROWN
- 9: WEAPONSLOT_TYPE_SPECIAL
- 10: WEAPONSLOT_TYPE_GIFT
- 11: WEAPONSLOT_TYPE_PARACHUTE
- 12: WEAPONSLOT_TYPE_DETONATOR
Example
Pending.