GetPlayerWeaponSlot: Difference between revisions

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__NOTOC__
__NOTOC__
This function gets the local player's weapon slot.
This function gets the player's weapon slot.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getLocalPlayerWeaponSlot ( nil )
int getPlayerWeaponSlot ( nil )
</syntaxhighlight>  
</syntaxhighlight>  


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==See Also==
==See Also==
* [[SetLocalPlayerWeaponSlot]]
* [[SetPlayerWeaponSlot]]

Revision as of 19:29, 24 February 2007

This function gets the player's weapon slot.

Syntax

int getPlayerWeaponSlot ( nil )

Required Arguments

none

Optional Arguments

none

Returns

Returns the weapon slot (as number) on success, returns false otherwise.

Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Example

Pending.

See Also