GetPlayerWeaponSlot: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function gets the | This function gets the player's weapon slot. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int | int getPlayerWeaponSlot ( nil ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 23: | Line 23: | ||
==See Also== | ==See Also== | ||
* [[ | * [[SetPlayerWeaponSlot]] |
Revision as of 19:29, 24 February 2007
This function gets the player's weapon slot.
Syntax
int getPlayerWeaponSlot ( nil )
Required Arguments
none
Optional Arguments
none
Returns
Returns the weapon slot (as number) on success, returns false otherwise.
Weapon Slots
- 0: WEAPONSLOT_TYPE_UNARMED
- 1: WEAPONSLOT_TYPE_MELEE
- 2: WEAPONSLOT_TYPE_HANDGUN
- 3: WEAPONSLOT_TYPE_SHOTGUN
- 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
- 5: WEAPONSLOT_TYPE_RIFLE
- 6: WEAPONSLOT_TYPE_SNIPER
- 7: WEAPONSLOT_TYPE_HEAVY
- 8: WEAPONSLOT_TYPE_THROWN
- 9: WEAPONSLOT_TYPE_SPECIAL
- 10: WEAPONSLOT_TYPE_GIFT
- 11: WEAPONSLOT_TYPE_PARACHUTE
- 12: WEAPONSLOT_TYPE_DETONATOR
Example
Pending.