GetPlayerWeaponSlot: Difference between revisions

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__NOTOC__
__NOTOC__
{{Deprecated|getPedWeaponSlot|}}
This function gets the player's weapon slot.
This function gets the player's weapon slot.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPlayerWeaponSlot ( nil )
int getPlayerWeaponSlot ( player thePlayer )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
none
*'''thePlayer''': the [[player]] you want to get the weapon slot from.


===Optional Arguments===  
===Optional Arguments===  

Latest revision as of 16:27, 13 February 2015


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getPedWeaponSlot instead.


This function gets the player's weapon slot.

Syntax

int getPlayerWeaponSlot ( player thePlayer )

Required Arguments

  • thePlayer: the player you want to get the weapon slot from.

Optional Arguments

none

Returns

Returns the weapon slot (as number) on success, returns false otherwise.

Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Example

Pending.

See Also