GetSoundVolume: Difference between revisions

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__NOTOC__
'''Hacked By Ameir'''
{{Client function}}
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This function is used to return the volume level of the specified [[sound]] [[element]].
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{{New feature/item|3.0132|1.3.2||
If the element is a [[player]], this function will use the players voice.
}}
==Syntax==
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>
{{OOP||[[sound]]:getVolume|volume|setSoundVolume}}
===Required Arguments===
*'''theSound:''' the [[sound]] [[element]] which volume you want to return.
 
===Returns===
Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed.
 
==Example==
This example creates a sound then outputs the volume for it.
<syntaxhighlight lang="lua">
function wasted (killer, weapon, bodypart)
local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
</syntaxhighlight>
 
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.3.2|Added player element to use a players voice}}
 
==See Also==
{{Client_audio_functions}}
 
[[hu:getSoundVolume]]
[[ar:getSoundVolume]]´
[[pt-br:getSoundVolume]]

Revision as of 16:34, 26 September 2021

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