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| __NOTOC__
| | '''Hacked By Ameir''' |
| {{Client function}}
| | ''add me on'' |
| This function is used to return the volume level of the specified [[sound]] [[element]].
| | [http://facebook.com/AhmedAlramSisYy facebook] |
| {{New feature/item|3.0132|1.3.2||
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| If the element is a [[player]], this function will use the players voice.
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| }}
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| ==Syntax==
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| <syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight>
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| {{OOP||[[sound]]:getVolume|volume|setSoundVolume}}
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| ===Required Arguments===
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| *'''theSound:''' the [[sound]] [[element]] which volume you want to return.
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| ===Returns===
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| Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed.
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| ==Example==
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| This example creates a sound then outputs the volume for it.
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| <syntaxhighlight lang="lua">
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| function wasted (killer, weapon, bodypart)
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| local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
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| outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
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| end
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| addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
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| </syntaxhighlight>
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| ==Changelog==
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| {{ChangelogHeader}}
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| {{ChangelogItem|1.3.2|Added player element to use a players voice}}
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| ==See Also==
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| {{Client_audio_functions}}
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| [[hu:getSoundVolume]]
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| [[ar:getSoundVolume]]´
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| [[pt-br:getSoundVolume]]
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Revision as of 16:34, 26 September 2021
Hacked By Ameir
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