GetTeamFriendlyFire: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--for every team,
--for every team,
for index, theTeam in getElementsByType ( "team" ) do
for index, theTeam in ipairs(getElementsByType ( "team" )) do
--if friendly fire is off,
--if friendly fire is off,
if ( getTeamFriendlyFire ( theTeam ) == false ) then
if ( getTeamFriendlyFire ( theTeam ) == false ) then

Revision as of 22:30, 6 May 2007

This function returns the friendly fire value for the specified team.

Syntax

bool getTeamFriendlyFire ( team theTeam )

Required Arguments

  • theTeam: The team that will be checked

Returns

Returns true if friendly fire is on for the specified team, false if friendly fire is turned off for the specified team or if invalid arguments are specified.

Example

This example checks if friendly fire is on for every team, and toggles it on if it isn't.

--for every team,
for index, theTeam in ipairs(getElementsByType ( "team" )) do
	--if friendly fire is off,
	if ( getTeamFriendlyFire ( theTeam ) == false ) then
		--switch it on
		setTeamFriendlyFire ( theTeam, true )
	end
end

See Also