GetTeamFromName: Difference between revisions
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This example destroys a team named "Red", if it is found. | This example destroys a team named "Red", if it is found. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function joinRedTeam ( source ) | |||
if ( team ) then -- | -- Try to find the team named 'Red' | ||
team = getTeamFromName ( "Red" ) | |||
if ( team ) then -- If it was found (not false) | |||
addPlayerToTeam ( source, team ) | |||
end | |||
end | end | ||
--Add console command to join the team when 'joinTeam' is typed. | |||
addCommandHandler ( "joinTeam", joinRedTeam ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Team_functions}} | {{Team_functions}} |
Revision as of 22:01, 1 August 2007
This function is for finding a team object from its name.
Syntax
team getTeamFromName ( string teamName )
Required Arguments
- teamName: A string determining the name of the team you wish to find.
Returns
Returns the team object if it was found, 'false' otherwise.
Example
This example destroys a team named "Red", if it is found.
function joinRedTeam ( source ) -- Try to find the team named 'Red' team = getTeamFromName ( "Red" ) if ( team ) then -- If it was found (not false) addPlayerToTeam ( source, team ) end end --Add console command to join the team when 'joinTeam' is typed. addCommandHandler ( "joinTeam", joinRedTeam )
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName