GetTeamFromName: Difference between revisions
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(Fixed that for you...) |
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function joinRedTeam (source) | function joinRedTeam (source) | ||
local redteam = getTeamFromName("Red") | |||
if (redteam) then -- If the team was successfully created | if (redteam) then -- If the team was successfully created | ||
-- Sets the player's team by getting the partial name of the red team. | -- Sets the player's team by getting the partial name of the red team. | ||
setPlayerTeam(client, | setPlayerTeam(client, readteam) | ||
outputChatBox("You are now in the 'Red' team", source) | outputChatBox("You are now in the 'Red' team", source) | ||
else | else |
Revision as of 17:42, 11 April 2014
This function finds a team object by the team's name.
Syntax
team getTeamFromName ( string teamName )
Required Arguments
- teamName: A string determining the name of the team you wish to find.
Returns
Returns the team object if it was found, false otherwise.
Example
This example creates a team, and sets the player's team to it's partial name:
-- Creates a red team createTeam("Red", 255, 0, 0) function joinRedTeam (source) local redteam = getTeamFromName("Red") if (redteam) then -- If the team was successfully created -- Sets the player's team by getting the partial name of the red team. setPlayerTeam(client, readteam) outputChatBox("You are now in the 'Red' team", source) else outputChatBox("Sorry, we can't set your team. An error occurred!", source) end end --Add console command to join the team when 'joinTeam' is typed. addCommandHandler("jointeam", joinRedTeam)
See Also
- countPlayersInTeam
- getPlayerTeam
- getPlayersInTeam
- getTeamColor
- getTeamFriendlyFire
- getTeamFromName
- getTeamName