GetTypeIndexFromClothes: Difference between revisions

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{{Server client function}}
__NOTOC__
__NOTOC__
This function is used to get the clothes type and index from the texture and model.
This function is used to get the clothes type and index from the texture and model.
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===Required Arguments===
===Required Arguments===
*'''clothesTexture''': A string determining the clothes texture that you wish to retrieve the type and index from.
*'''clothesTexture''': A string determining the clothes texture that you wish to retrieve the type and index from. See the [[CJ Clothes|clothes catalog]].
*'''clothesModel''': A string determining the corresponding clothes model that you wish to retrieve the type and index from.
*'''clothesModel''': A string determining the corresponding clothes model that you wish to retrieve the type and index from. See the [[CJ Clothes|clothes catalog]].


==Returns==
==Returns==
This function returns 2 integers, a type and index if found, 'false' otherwise.
This function returns two integers, type and index respectively, ''false'' if invalid arguments were passed to the function.


==Example==
==Example==
This example gets the current clothes of a certain type on a player, then swaps with the previous in the clothes list.
This example gets the current clothes of a certain type on a player, then swaps with the previous in the clothes list.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "previousClothes", "previousClothes" )
function scriptPreviousClothes ( thePlayer, key, clothesType )
function nextClothes ( player, key, clothesType )
   local currentTexture, currentModel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot
   currentTexture, currentModel = getPlayerClothes ( source, clothesType ) -- get the current clothes on this slot
   local clothesIndex = 1
   clothesIndex = 1
   if ( currentTexture ) then -- if he had clothes of that type
   if ( currentTexture ) then -- if he had clothes of that type
     clothesType, clothesIndex = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index of these clothes, so we can decrease and get the previous
     local tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can decrease and get the previous in the list
    if ( tempA and tempB ) then -- if we found them
      clothesType, clothesIndex = tempA, tempB
    end
   end
   end
   clothesIndex = clothesIndex - 1
   clothesIndex = clothesIndex - 1
   texture, model = getClothesByTypeIndex ( type, index ) -- get the new texture and model
   local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model
   setPlayerClothes ( source, texture, model, type )
   if ( texture == false ) then -- if we've reached the end of the list
    removePedClothes ( thePlayer, clothesType )
  else addPedClothes ( thePlayer, texture, model, clothesType )
  end
end
end
addCommandHandler ( "previousClothes", scriptPreviousClothes )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Clothes and body functions}}
 
[[hu:getTypeIndexFromClothes]]

Latest revision as of 10:49, 22 September 2018

This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).

Syntax

int int getTypeIndexFromClothes ( string clothesTexture, string clothesModel )

Required Arguments

  • clothesTexture: A string determining the clothes texture that you wish to retrieve the type and index from. See the clothes catalog.
  • clothesModel: A string determining the corresponding clothes model that you wish to retrieve the type and index from. See the clothes catalog.

Returns

This function returns two integers, type and index respectively, false if invalid arguments were passed to the function.

Example

This example gets the current clothes of a certain type on a player, then swaps with the previous in the clothes list.

function scriptPreviousClothes ( thePlayer, key, clothesType )
  local currentTexture, currentModel = getPedClothes ( thePlayer, clothesType ) -- get the current clothes on this slot
  local clothesIndex = 1
  if ( currentTexture ) then -- if he had clothes of that type
    local tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can decrease and get the previous in the list
    if ( tempA and tempB ) then -- if we found them
      clothesType, clothesIndex = tempA, tempB
    end
  end
  clothesIndex = clothesIndex - 1
  local texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- get the new texture and model
  if ( texture == false ) then -- if we've reached the end of the list
    removePedClothes ( thePlayer, clothesType )
  else addPedClothes ( thePlayer, texture, model, clothesType )
  end
end
addCommandHandler ( "previousClothes", scriptPreviousClothes )

See Also