GetVehicleRotation: Difference between revisions
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float [[GetVehicleRotation|GetVehicleRotationZ]] ( [[vehicle]] vehicle ) | float [[GetVehicleRotation|GetVehicleRotationZ]] ( [[vehicle]] vehicle ) | ||
{{UsingRadians}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''vehicle''': The [[vehicle]] whose rotation you want to retrieve. | *'''vehicle''': The [[vehicle]] whose rotation you want to retrieve. |
Revision as of 07:50, 28 March 2006
Description
This function returns three floats containing the rotational position of the vehicle along the X, Y, and Z axes respectively. This function can fail if the player is not in a car. If this function does fail, the first argument will be set to 'false'.
The values of rotation must lie between 0 and 360 degrees.
Syntax
float float float GetVehicleRotation ( vehicle vehicle )
This function also has three variants that allow you to retrieve data from just one of the three axis.
float GetVehicleRotationX ( vehicle vehicle )
float GetVehicleRotationY ( vehicle vehicle )
float GetVehicleRotationZ ( vehicle vehicle )
Required Arguments
- vehicle: The vehicle whose rotation you want to retrieve.
Example
newcar = createVehicle ( 520, 1024, 1024, 1024 ) x, y, z = GetVehicleRotation ( newcar ) if (x) serverChat ( "Current rotation: ",x,",",y,",",z,"." ) end