GetVehicleRotation: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 15: Line 15:


===Required Arguments===
===Required Arguments===
*'''vehicle''': The vehicle whose rotation you want to retrieve.
*'''vehicle''': The [[vehicle]] whose rotation you want to retrieve.


==Example==
==Example==

Revision as of 03:06, 20 May 2006

Description

This function returns three floats containing the rotational position of the vehicle along the X, Y, and Z axes respectively as degrees. If this function does fail, it will return 'false'.

Syntax

GetVehicleRotation ( vehicle )

This function also has three variants that allow you to retrieve data from just one of the three axis.

GetVehicleRotation|GetVehicleRotationX ( vehicle )
GetVehicleRotation|GetVehicleRotationY ( vehicle )
GetVehicleRotation|GetVehicleRotationZ ( vehicle )

Required Arguments

  • vehicle: The vehicle whose rotation you want to retrieve.

Example

newcar = createVehicle ( 520, 1024, 1024, 1024 )
x, y, z = GetVehicleRotation ( newcar )
if (x)
 outputChatBox ( "Current rotation: ", x, " ," ,y ," ," ,z , "." )
end