GetVehicleTurretPosition: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">GetVehicleTurretPosition ( vehicle )</syntaxhighlight> | |||
This function also has two variants that allow you to retrieve data from just one of the two axes. | This function also has two variants that allow you to retrieve data from just one of the two axes. | ||
<syntaxhighlight lang="lua">GetVehicleTurretPosition|GetVehicleTurretPositionX ( vehicle )</syntaxhighlight> | |||
<syntaxhighlight lang="lua">GetVehicleTurretPosition|GetVehicleTurretPositionY ( vehicle )</syntaxhighlight> | |||
{{UsingRadians}} | {{UsingRadians}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''vehicle''': The | *'''vehicle''': The vehicle whose rotation you want to retrieve. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua">newcar = createVehicle ( 520, 1024, 1024, 1024 ) | |||
x, y = GetVehicleTurretPosition ( newcar ) | |||
if (x) | |||
serverChat ( "Turret position: ",x,",",y,"." ) | |||
end</syntaxhighlight> | |||
Revision as of 02:59, 18 May 2006
Description
This function returns two floats containing the rotational position of the vehicle's turret along the horizontal and vertical axes (X and Y) respectively. This function can fail if the player is not in a vehicle, or if the vehicle does not have a turret. Vehicles with turrets include tanks and fire trucks. If this function does fail, the first argument will be set to 'false'.
Syntax
GetVehicleTurretPosition ( vehicle )
This function also has two variants that allow you to retrieve data from just one of the two axes.
GetVehicleTurretPosition|GetVehicleTurretPositionX ( vehicle )
GetVehicleTurretPosition|GetVehicleTurretPositionY ( vehicle )
Required Arguments
- vehicle: The vehicle whose rotation you want to retrieve.
Example
newcar = createVehicle ( 520, 1024, 1024, 1024 ) x, y = GetVehicleTurretPosition ( newcar ) if (x) serverChat ( "Turret position: ",x,",",y,"." ) end