GetVehicleTurretPosition: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''turretVehicle''': The vehicle whose rotation you want to retrieve. This should be a vehicle with a turret with a player in. | *'''turretVehicle''': The [[vehicle]] whose rotation you want to retrieve. This should be a vehicle with a turret with a player in. | ||
===Returns=== | ===Returns=== |
Revision as of 03:05, 20 May 2006
This function gets the position of a vehicle's turret, if it has one. Vehicles with turrets include firetrucks and tanks.
Syntax
float float getVehicleTurretPosition ( vehicle turretVehicle )
This function also has two variants that allow you to retrieve data from just one of the two axes.
Required Arguments
- turretVehicle: The vehicle whose rotation you want to retrieve. This should be a vehicle with a turret with a player in.
Returns
Returns two floats for the X (horizontal) and Y (vertical) axis rotation respectively. These values are in radians. The function will return false in the first return value if the vehicle does not have a driver or the vehicle is not a vehicle with a turret.
Example
-- Find all the vehicles, and store them in a vehicles variable vehicles = getElementsByType ( "vehicle" ) -- Loop through the vehicle list for vehicleKey, vehicleValue in vehicles do -- Get the vehicle's turret position x, y = getVehicleTurretPosition ( vehicleValue ) -- If the vehicle has a turret (the function will return false if it doesn't) then if ( x ~= false ) -- Tell everyone in the chat the turret's position outputChatBox ( "Turret position: " .. x .. ", " .. y .. "." ) end end