GetVehicleTurretPosition: Difference between revisions
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float float [[GetVehicleTurretPosition]] ( [[vehicle]] vehicle ) | float float [[GetVehicleTurretPosition]] ( [[vehicle]] vehicle ) | ||
This function also has two variants that allow you to retrieve data from just one of the | This function also has two variants that allow you to retrieve data from just one of the two axes. | ||
float [[GetVehicleTurretPosition|GetVehicleTurretPositionX]] ( [[vehicle]] vehicle ) | float [[GetVehicleTurretPosition|GetVehicleTurretPositionX]] ( [[vehicle]] vehicle ) |
Revision as of 07:42, 28 March 2006
Description
This function returns two floats containing the rotational position of the vehicle's turret along the horizontal and vertical axes (X and Y) respectively. This function can fail if the player is not in a vehicle, or if the vehicle does not have a turret. Vehicles with turrets include tanks and fire trucks. If this function does fail, the first argument will be set to 'false'.
Syntax
float float GetVehicleTurretPosition ( vehicle vehicle )
This function also has two variants that allow you to retrieve data from just one of the two axes.
float GetVehicleTurretPositionX ( vehicle vehicle )
float GetVehicleTurretPositionY ( vehicle vehicle )
Required Arguments
- vehicle: The vehicle whose rotation you want to retrieve.
Example
newcar = createVehicle ( 520, 1024, 1024, 1024 ) x, y = GetVehicleTurretPosition ( newcar ) if (x) serverChat ( "Turret position: ",x,",",y,"." ) end