GetVehicleUpgradeSlotName: Difference between revisions
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==Example== | ==Example== | ||
This example prints, the name and upgrades on each slot of an entered vehicle, to the chat. | This example prints, the name and upgrades on each slot of an entered vehicle, to the chat. | ||
<syntaxhighlight lang="lua"> | |||
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" ) | addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" ) | ||
function onPlayerEnterVehicle ( vehicle, seat, jacked ) | function onPlayerEnterVehicle ( vehicle, seat, jacked ) | ||
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end | end | ||
end | end | ||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Vehicle_Functions}} | {{Vehicle_Functions}} |
Revision as of 04:44, 17 September 2006
This function returns the name of an upgrade slot name (eg: roof, spoiler).
Syntax
There are two ways of using this function, the parameter can either be the slot id (0->16) or the upgrade id (1000->1193)
string getVehicleUpgradeSlotName ( slot )
string getVehicleUpgradeSlotName ( upgrade )
Required Arguments
- vehicle: description
- slot/vehicle: the slot or corresponding upgrade of which you want the name of.
Returns
Returns the slot name if a valid slot or upgrade id was given, false otherwise.
Example
This example prints, the name and upgrades on each slot of an entered vehicle, to the chat.
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" ) function onPlayerEnterVehicle ( vehicle, seat, jacked ) upgrades = getVehicleUpgrades ( vehicle ) for upgradeKey, upgradeValue in upgrades do outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue ) end end