GetWaterColor: Difference between revisions
Jump to navigation
Jump to search
(Added oop syntax) |
m (fix oop) |
||
Line 10: | Line 10: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[water]]:getColor| | {{OOP||[[water]]:getColor||setWaterColor}} | ||
===Returns=== | ===Returns=== |
Latest revision as of 15:02, 7 August 2016
This function returns the water color of the GTA world.
Note: The server can only return the water color, if it has actually been set by script.
Syntax
int, int, int, int getWaterColor ( )
OOP Syntax Help! I don't understand this!
- Method: water:getColor(...)
- Counterpart: setWaterColor
Returns
Returns 4 ints, indicating the color of the water. (RGBA)
Example
These two examples adds the command watercolor which get water color(RGBA) and show in chat.
Click to collapse [-]
Clientfunction waterColor () local r,g,b,a = getWaterColor () if ( r and g and b and a ) then -- If color is true -- Output of the value of the water color to the chat outputChatBox ( "The color of water is: "..math.ceil(r)..", "..math.ceil(g)..", "..math.ceil(b)..", "..math.ceil(a).."", r, g, b ) else -- Notify the player if the value of the colors is false outputChatBox ( "Failed to get the color of water!" ) end end -- Add command handler for the function addCommandHandler("watercolor", waterColor )
Click to collapse [-]
Serverfunction waterColor () local r,g,b,a = getWaterColor () if ( r and g and b and a ) then -- If color is true -- Output of the value of the water color to the chat outputChatBox ( "The color of water is: "..math.ceil(r)..", "..math.ceil(g)..", "..math.ceil(b)..", "..math.ceil(a).."", getRootElement(), r, g, b ) else -- Notify the player if the value of the colors is false outputChatBox ( "Failed to get the color of water!" ) end end -- Add command handler for the function addCommandHandler("watercolor", waterColor )
See Also
- getWaterLevel
- isWaterDrawnLast
- setWaterDrawnLast
- Shared
- createWater
- getWaterColor
- getWaterVertexPosition
- getWaveHeight
- resetWaterColor
- resetWaterLevel
- setWaterColor
- setWaterLevel
- setWaterVertexPosition
- setWaveHeight