GetWaveHeight: Difference between revisions

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__NOTOC__
{{Server client function}}
This function returns the current wave height.
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float getWaveHeight ( void )
float getWaveHeight()
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[Water]].getWaveHeight||setWaveHeight}}
===Returns===
Returns the height as a [[float]], ''false'' otherwise.
==Example==
<section name="Server" class="server" show="true">
This example changes the wave height to the given amount.
<syntaxhighlight lang="lua">
function scriptWave ( thePlayer, command, height )
local oldHeight = getWaveHeight()
height = tonumber ( height )
success = setWaveHeight ( height )
if ( success ) then
outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getPlayerName ( thePlayer ) .. " set it to: " .. height )
else
outputChatBox ( "Invalid number." )
end
end
addCommandHandler ( "setwave", scriptWave )
</syntaxhighlight>
</section>
==See Also==
{{Water functions}}

Latest revision as of 15:07, 7 August 2016

This function returns the current wave height.

Syntax

float getWaveHeight()


OOP Syntax Help! I don't understand this!

Method: Water.getWaveHeight(...)
Counterpart: setWaveHeight


Returns

Returns the height as a float, false otherwise.

Example

Click to collapse [-]
Server

This example changes the wave height to the given amount.

function scriptWave ( thePlayer, command, height )
	local oldHeight = getWaveHeight()
	height = tonumber ( height )
	success = setWaveHeight ( height )
	if ( success ) then
		outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getPlayerName ( thePlayer ) .. " set it to: " .. height )
	else
		outputChatBox ( "Invalid number." )
	end
end
addCommandHandler ( "setwave", scriptWave )

See Also