GiveWeapon: Difference between revisions
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<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) | <syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) | ||
function onSpawnpointUse ( player ) | function onSpawnpointUse ( player ) | ||
giveWeapon ( player, 31, 200 ) | giveWeapon ( player, 31, 200 ) -- I'm giving the m4 with 200 ammo to any player that uses a spawnpoint | ||
end</syntaxhighlight> | end</syntaxhighlight> |
Revision as of 04:50, 18 May 2006
giveWeapon gives a specified weapon to a certain player. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Syntax
giveWeapon ( player, weapon, [ammo=30] )
Required Arguments
- Player: A player object referencing the specified player
- Weapon: A whole number integer that refers to a Weapon ID
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- Ammo: A whole number integer serving as the ammo amount for the given weapon
Example
Explain what the example does here
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) function onSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- I'm giving the m4 with 200 ammo to any player that uses a spawnpoint end