GiveWeapon: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''Player:''' A player object referencing the specified player   
*'''Player:''' A player object referencing the specified player   
*'''Weapon:''' A whole number integer that refers to a Weapon ID
*'''[[Weapon]]:''' A whole number integer that refers to a Weapon ID. Click weapon for a listing of weapons.


===Optional Arguments===  
===Optional Arguments===  

Revision as of 07:00, 18 May 2006

giveWeapon gives a specified weapon to a certain player. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.

Syntax

giveWeapon ( player, weapon, [ammo=30] )

Required Arguments

  • Player: A player object referencing the specified player
  • Weapon: A whole number integer that refers to a Weapon ID. Click weapon for a listing of weapons.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • Ammo: A whole number integer serving as the ammo amount for the given weapon

Example

Explain what the example does here

addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
function onSpawnpointUse ( player )
giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
end