GiveWeapon: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''Player:''' A player object referencing the specified player | *'''Player:''' A [[player]] object referencing the specified player | ||
*''' | *'''Weapon:''' A whole number integer that refers to a [[Weapon]] ID. Click weapon for a page with weapon ID listings. | ||
===Optional Arguments=== | ===Optional Arguments=== |
Revision as of 03:00, 20 May 2006
giveWeapon gives a specified weapon to a certain player. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Syntax
giveWeapon ( player, weapon, [ammo=30] )
Required Arguments
- Player: A player object referencing the specified player
- Weapon: A whole number integer that refers to a Weapon ID. Click weapon for a page with weapon ID listings.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- Ammo: A whole number integer serving as the ammo amount for the given weapon
Example
Explain what the example does here
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) function onSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint end