GuiCreateFont: Difference between revisions
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Only available in 1.1 | Only available in 1.1 | ||
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This function creates a [[ | This function creates a [[GUI font]] element that can be used in [[guiSetFont]] | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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===Returns=== | ===Returns=== | ||
Returns a [[ | Returns a [[GUI font]] element if successful, ''false'' if invalid arguments were passed to the function. | ||
==Example== | ==Example== |
Revision as of 20:07, 24 June 2011
Only available in 1.1 This function creates a GUI font element that can be used in guiSetFont
Syntax
element guiCreateFont ( string filepath[, int size=9 ] )
Required Arguments
- filepath: the name of the file containing the font
Optional Arguments
- size: size of the font
Returns
Returns a GUI font element if successful, false if invalid arguments were passed to the function.
Example
-- Display a gui label local myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false ) -- Use 'toggle' command to switch custom font on and off addCommandHandler( "toggle", function() if not myFont then myFont = guiCreateFont( "segoeui.ttf", 20 ) -- Create GUI custom font guiSetFont( myLabel, myFont ) -- Apply font to a widget else destroyElement( myFont ) -- Destroy custom font myFont = nil end end )