GuiCreateFont: Difference between revisions

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Only available in 1.1
Only available in 1.1
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This function creates a [[Gui_Font|GUI font]] element that can be used in [[guiSetFont]]
This function creates a [[GUI font]] element that can be used in [[guiSetFont]]
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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===Returns===
===Returns===
Returns a [[Gui_Font|GUI font]] element if successful, ''false'' if invalid arguments were passed to the function.
Returns a [[GUI font]] element if successful, ''false'' if invalid arguments were passed to the function.


==Example==  
==Example==  

Revision as of 20:07, 24 June 2011

Only available in 1.1 This function creates a GUI font element that can be used in guiSetFont

Syntax

element guiCreateFont ( string filepath[, int size=9 ] )

Required Arguments

  • filepath: the name of the file containing the font

Optional Arguments

  • size: size of the font

Returns

Returns a GUI font element if successful, false if invalid arguments were passed to the function.

Example

-- Display a gui label
local myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false )

-- Use 'toggle' command to switch custom font on and off
addCommandHandler( "toggle",
    function()
        if not myFont then
            myFont = guiCreateFont( "segoeui.ttf", 20 )  -- Create GUI custom font
            guiSetFont( myLabel, myFont )                -- Apply font to a widget
        else        
            destroyElement( myFont )                     -- Destroy custom font
            myFont = nil
        end
    end
)

See Also