GuiSetAlpha: Difference between revisions

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<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool guiSetAlpha ( element guielement, int )
bool guiSetAlpha ( element guielement, int alpha )
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 23:58, 12 April 2007

This fake function is for use with blah & blah and does blahblahblabhalbhl

Syntax

bool guiSetAlpha ( element guielement, int alpha )

Required Arguments

  • argumentName: description

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • argumentName2: description
  • argumentName3: description

Returns

Returns true if blah, false otherwise.

Example

This example does...

--This line does...
blabhalbalhb --abababa
--This line does this...
mooo

See Also

Template:FunctionArea functions -- leave this until syntax is available. Cannot document the function or event without syntax. -- leave this unless you complete the function