HU/Element/COL: Difference between revisions
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==Fordította== | ==Fordította== | ||
'''2018.12.08.''' <font size="3">'''[https://wiki.multitheftauto.com/wiki/User:Surge Surge]'''</font> | '''2018.12.08.''' <font size="3">'''[https://wiki.multitheftauto.com/wiki/User:Surge Surge]'''</font> |
Latest revision as of 21:44, 14 April 2021
A COL osztály a játékos által betöltött RenderWare Collision File (.col)-t jelenti, amely az egyedi modellbe importálható, hogy meghatározza a collision-ját.
Egy .col fájl tartalmazhat egy, vagy több collision modellt. Normally, San Andreas assigns each collision model in a file to a geometry model through the model name that is embedded in the collision model. However in MTA, you can assign any .col file to any model ID; the names are ignored. To prevent loading multiple collision models into one model ID, MTA only loads the first collision model of a .col file and ignores the rest. Therefore, if you have a .col file containing multiple collision models, you will need to split it into multiple files, with one model per file, and then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use CollEditor2.
A collision adatok beágyazhatók a DFF fájlba is. Jelenleg a jármű collision kicserélése csak a DFF-be ágyazott collision-el működik.
Related scripting functions
Client
- HU/engineApplyShaderToWorldTexture
- HU/engineGetModelIDFromName
- HU/engineGetModelLODDistance
- HU/engineGetModelNameFromID
- HU/engineGetModelTextureNames
- HU/engineGetVisibleTextureNames
- HU/engineImportTXD
- HU/engineLoadCOL
- HU/engineLoadDFF
- HU/engineLoadTXD
- HU/engineLoadIFP
- HU/engineReplaceAnimation
- HU/engineRestoreAnimation
- HU/engineRemoveShaderFromWorldTexture
- HU/engineReplaceCOL
- HU/engineReplaceModel
- HU/engineRestoreCOL
- HU/engineRestoreModel
- HU/engineSetAsynchronousLoading
- HU/engineSetModelLODDistance
Fordította
2018.12.08. Surge