HU/account: Difference between revisions
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Az | Az '''account''' osztály a [[HU/Element/Player|játékos]] szerveren lévő felhasználóját jelenti. Bármely klienshez tartozó '''account''' objektum lekérdezhető a [[getPlayerAccount]]. | ||
Accounts are unique to each client and can be used to store information that is persistent across map changes and user sessions. Clients that join without an account are given a temporary 'guest' account. This can store information like any other account, but isn't saved across sessions. | Accounts are unique to each client and can be used to store information that is persistent across map changes and user sessions. Clients that join without an account are given a temporary 'guest' account. This can store information like any other account, but isn't saved across sessions. |
Revision as of 09:50, 14 December 2018
Az account osztály a játékos szerveren lévő felhasználóját jelenti. Bármely klienshez tartozó account objektum lekérdezhető a getPlayerAccount.
Accounts are unique to each client and can be used to store information that is persistent across map changes and user sessions. Clients that join without an account are given a temporary 'guest' account. This can store information like any other account, but isn't saved across sessions.
When a user logs in or out, the account object assigned to them will change. As such, you must not assume that the account attached to a client remains constant during their session.
PHP code to check password hashes from the MTA server database is here.
Related scripting functions
Server
- HU/addAccount
- HU/copyAccountData
- HU/getAccount
- HU/getAccountData
- HU/getAccountName
- HU/getAccountPlayer
- HU/getAccountSerial
- HU/getAccounts
- HU/getAccountsBySerial
- HU/getAllAccountData
- HU/getPlayerAccount
- HU/isGuestAccount
- HU/logIn
- HU/logOut
- HU/removeAccount
- HU/setAccountData
- HU/setAccountPassword
Fordította
2018.12.14. Surge