HU/createColTube: Difference between revisions
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(Created page with "__NOTOC__ {{Shared function hu}} Ez a function létrehoz egy collision csővet. This is a shape that has a position and a 2D (X/Y) radius and a height. See [http://en.wikiped...") |
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==Lásd még== | ==Lásd még== | ||
{{Collision shape functions}} | {{Collision shape functions hu}} | ||
[[en:createColTube]] | [[en:createColTube]] | ||
==Fordította== | |||
* '''''[https://wiki.multitheftauto.com/wiki/User:Surge Surge]''''' | |||
Revision as of 10:19, 10 October 2018
Ez a function létrehoz egy collision csővet. This is a shape that has a position and a 2D (X/Y) radius and a height. See Cylinder for a definition of a tube. A tube is similar to a colcircle, except that it has a limited height, this means you can limit the distance above the position defined by (fX, fY, fZ) that the collision is detected.
| Tipp: A szkriptek írása közben egy colshape megjelenítéséhez használja a showcol parancsot |
Szintaxis
colshape createColTube ( float fX, float fY, float fZ, float fRadius, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Tube(...)
Kötelező paraméterek
- fX: A cső középpontjának alapja az X tengelyen
- fY: A cső középpontjának alapja az Y tengelyen
- fZ: A cső középpontjának alapja az Z tengelyen
- fRadius: A collision cső sugara
- fHeight: A collision cső magassága
Visszatérési érték
Visszaad egy colshape elemet, ha sikeres, false, ha érvénytelen paraméterek lettek megadva a funkcióhoz.
Példa
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false
function shapeHit ( thePlayer )
outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box
end
function setZone ( playerSource, commandName, fX, fY, fZ )
if ( fZ and fY and fX ) then -- check we've got all 3 args we need
local tempCol = createColTube ( fX, fY, fZ, 10.0, 10.0 ) -- create a col
if ( tempCol == false ) then -- did the col get created successfully?
outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is
else
if ( theZone ~= false ) then -- did we already have a zone?
destroyElement ( theZone ) -- if so, destroy it
else
addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event
end
theZone = tempCol -- and store the new zone we've made
outputChatBox ( "Zone has moved!" ) -- and tell everyone
end
end
end
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
Lásd még
- HU/createColCircle
- HU/createColCuboid
- HU/createColPolygon
- HU/createColRectangle
- HU/createColSphere
- HU/createColTube