HandlingGetCollisionDamageMultiplier: Difference between revisions
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(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}}) |
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{Disabled}} | |||
{{Delete|Function has been removed}} | |||
{{Deprecated|getVehicleHandling}} | |||
Returns the collision damage multiplier of a handling element or vehicle ID. The higher the value, the more sensitive the vehicle is to collisions. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float handlingGetCollisionDamageMultiplier ( handling theHandling ) | |||
float handlingGetCollisionDamageMultiplier ( int vehicleID ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theHandling:''' the handling of which you want to get the collision damage multiplier, ''or'' | |||
*'''vehicleID:''' the vehicle ID of which you want to get the collision damage multiplier. | |||
===Returns=== | ===Returns=== | ||
If you specified a handling element, returns its collision damage multiplier if one is set, or ''nil'' otherwise. If you specified a vehicle ID, returns the collision multiplier that currently applies to vehicles of that ID. Returns ''false'' in case of failure. | |||
==Example== | ==Example== | ||
Line 20: | Line 26: | ||
==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} | ||
[[Category:Archived]] |
Latest revision as of 15:55, 3 November 2024
Function has been disabled. | |
This page is marked for deletion. | |
Reason: Function has been removed Actions: Delete (Administrators) - Discuss - What links here - Category
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getVehicleHandling instead. |
Returns the collision damage multiplier of a handling element or vehicle ID. The higher the value, the more sensitive the vehicle is to collisions.
Syntax
float handlingGetCollisionDamageMultiplier ( handling theHandling ) float handlingGetCollisionDamageMultiplier ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the collision damage multiplier, or
- vehicleID: the vehicle ID of which you want to get the collision damage multiplier.
Returns
If you specified a handling element, returns its collision damage multiplier if one is set, or nil otherwise. If you specified a vehicle ID, returns the collision multiplier that currently applies to vehicles of that ID. Returns false in case of failure.
Example
--TODO