HandlingGetEngineInertia: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(No difference)

Latest revision as of 15:51, 3 November 2024

Dialog-warning.png Function has been disabled.


Edit-delete.png This page is marked for deletion.

Reason: Function has been removed
Actions: Delete (Administrators) - Discuss - What links here - Category


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getVehicleHandling instead.

Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.

Syntax

float handlingGetEngineInertia ( handling theHandling )
float handlingGetEngineInertia ( int vehicleID )

Required Arguments

  • theHandling: the handling of which you want to get the inertia, or
  • vehicleID: the vehicle ID of which you want to get the inertia.

Returns

If you specified a handling element, returns its inertia if one is set, or nil otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns false in case of failure.

Example

--TODO

See Also