HandlingGetEngineInertia: Difference between revisions
Jump to navigation
Jump to search
ThePiotrek (talk | contribs) mNo edit summary |
mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{ | {{Disabled}} | ||
{{Delete|Function has been removed}} | |||
{{Deprecated|getVehicleHandling}} | |||
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car. | Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car. | ||
Line 24: | Line 26: | ||
==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} | ||
[[Category:Archived]] |
Latest revision as of 15:51, 3 November 2024
Function has been disabled. | |
This page is marked for deletion. | |
Reason: Function has been removed Actions: Delete (Administrators) - Discuss - What links here - Category
|
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getVehicleHandling instead. |
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.
Syntax
float handlingGetEngineInertia ( handling theHandling ) float handlingGetEngineInertia ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the inertia, or
- vehicleID: the vehicle ID of which you want to get the inertia.
Returns
If you specified a handling element, returns its inertia if one is set, or nil otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns false in case of failure.
Example
--TODO