HandlingGetEngineInertia: Difference between revisions

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{{Server function}}
{{Server function}}
{{Disabled}}
{{Disabled}}
{{Delete|Function has been removed}}
{{Deprecated|getVehicleHandling}}
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.


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==See Also==
==See Also==
{{Handling_functions}}
{{Handling_functions}}
[[Category:Archived]]

Latest revision as of 15:51, 3 November 2024

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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getVehicleHandling instead.

Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.

Syntax

float handlingGetEngineInertia ( handling theHandling )
float handlingGetEngineInertia ( int vehicleID )

Required Arguments

  • theHandling: the handling of which you want to get the inertia, or
  • vehicleID: the vehicle ID of which you want to get the inertia.

Returns

If you specified a handling element, returns its inertia if one is set, or nil otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns false in case of failure.

Example

--TODO

See Also