HandlingGetEngineInertia: Difference between revisions

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(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}})
 
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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
 
{{Needs_Example}}
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
float handlingGetEngineInertia ( handling theHandling )
float handlingGetEngineInertia ( int vehicleID )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
 
*'''theHandling:''' the handling of which you want to get the inertia, ''or''
*'''vehicleID:''' the vehicle ID of which you want to get the inertia.


===Returns===
===Returns===
If you specified a handling element, returns its inertia if one is set, or ''nil'' otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns ''false'' in case of failure.


==Example==
==Example==

Latest revision as of 22:18, 1 October 2016

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Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.

Syntax

float handlingGetEngineInertia ( handling theHandling )
float handlingGetEngineInertia ( int vehicleID )

Required Arguments

  • theHandling: the handling of which you want to get the inertia, or
  • vehicleID: the vehicle ID of which you want to get the inertia.

Returns

If you specified a handling element, returns its inertia if one is set, or nil otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns false in case of failure.

Example

--TODO

See Also