HandlingGetTurnMass: Difference between revisions
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(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}}) |
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{Disabled|It has never existed.}} | |||
Returns the turn mass of a handling element or vehicle ID. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float handlingGetTurnMass ( handling theHandling ) | |||
float handlingGetTurnMass ( int vehicleID ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theHandling:''' the handling of which you want to get the turn mass, ''or'' | |||
*'''vehicleID:''' the vehicle ID of which you want to get the turn mass. | |||
===Returns=== | ===Returns=== | ||
If you specified a handling element, returns its turn mass if one is set, or ''nil'' otherwise. If you specified a vehicle ID, returns the turn mass that currently applies to vehicles of that ID. Returns ''false'' in case of failure. | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getTurnMass ( player, command ) | |||
local vehicle = getPedOccupiedVehicle(player) | |||
if vehicle then | |||
str = handlingGetTurnMass(getElementModel(vehicle)) | |||
outputChatBox("Your vehicle's handling turn mass is "..str,player,0,255,255) | |||
end | |||
end | |||
addCommandHandler ( "turnmass", getTurnMass ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} |
Latest revision as of 20:50, 29 October 2014
Function has been disabled. | |
Reason/Note: It has never existed. |
Returns the turn mass of a handling element or vehicle ID.
Syntax
float handlingGetTurnMass ( handling theHandling ) float handlingGetTurnMass ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the turn mass, or
- vehicleID: the vehicle ID of which you want to get the turn mass.
Returns
If you specified a handling element, returns its turn mass if one is set, or nil otherwise. If you specified a vehicle ID, returns the turn mass that currently applies to vehicles of that ID. Returns false in case of failure.
Example
function getTurnMass ( player, command ) local vehicle = getPedOccupiedVehicle(player) if vehicle then str = handlingGetTurnMass(getElementModel(vehicle)) outputChatBox("Your vehicle's handling turn mass is "..str,player,0,255,255) end end addCommandHandler ( "turnmass", getTurnMass )