HandlingGetTurnMass: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{Disabled|It has never existed.}} | |||
Returns the turn mass of a handling element or vehicle ID. | Returns the turn mass of a handling element or vehicle ID. | ||
Latest revision as of 20:50, 29 October 2014
Function has been disabled. | |
Reason/Note: It has never existed. |
Returns the turn mass of a handling element or vehicle ID.
Syntax
float handlingGetTurnMass ( handling theHandling ) float handlingGetTurnMass ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the turn mass, or
- vehicleID: the vehicle ID of which you want to get the turn mass.
Returns
If you specified a handling element, returns its turn mass if one is set, or nil otherwise. If you specified a vehicle ID, returns the turn mass that currently applies to vehicles of that ID. Returns false in case of failure.
Example
function getTurnMass ( player, command ) local vehicle = getPedOccupiedVehicle(player) if vehicle then str = handlingGetTurnMass(getElementModel(vehicle)) outputChatBox("Your vehicle's handling turn mass is "..str,player,0,255,255) end end addCommandHandler ( "turnmass", getTurnMass )