HandlingSetBrakeDeceleration: Difference between revisions

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{{Server function}}
{{Server function}}
{{Disabled}}
{{Disabled}}
{{Delete|Function has been removed}}
{{Deprecated|setVehicleHandling}}
Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels.
Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels.


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==See Also==
==See Also==
{{Handling_functions}}
{{Handling_functions}}
[[Category:Archived]]

Latest revision as of 15:58, 3 November 2024

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Reason: Function has been removed
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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setVehicleHandling instead.

Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels.

Syntax

bool handlingSetBrakeDeceleration ( handling theHandling, float deceleration )

Required Arguments

  • theHandling: the handling of which you want to change the brake deceleration.
  • deceleration: the brake decelertion to set.

Returns

Returns true on success, false in case of failure.

Example

Select a player and damage its vehicle's brakes

function damageBreaks()
    local player = getPlayerFromName("David") -- get a player
    local vehicle = getPedOccupiedVehicle(player) -- get the vehicle David is in
    handlingSetBrakeDeceleration(vehicle, 0.08) -- reduce brake's strength
    outputChatBox("Your brakes are damaged. Drive careful!", player, 255, 0, 0)
end

See Also