HandlingSetBrakeDeceleration: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{Disabled}} | |||
{{Delete|Function has been removed}} | |||
{{Deprecated|setVehicleHandling}} | |||
Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels. | Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels. | ||
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==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} | ||
[[Category:Archived]] |
Latest revision as of 15:58, 3 November 2024
Function has been disabled. | |
This page is marked for deletion. | |
Reason: Function has been removed Actions: Delete (Administrators) - Discuss - What links here - Category
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setVehicleHandling instead. |
Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels.
Syntax
bool handlingSetBrakeDeceleration ( handling theHandling, float deceleration )
Required Arguments
- theHandling: the handling of which you want to change the brake deceleration.
- deceleration: the brake decelertion to set.
Returns
Returns true on success, false in case of failure.
Example
Select a player and damage its vehicle's brakes
function damageBreaks() local player = getPlayerFromName("David") -- get a player local vehicle = getPedOccupiedVehicle(player) -- get the vehicle David is in handlingSetBrakeDeceleration(vehicle, 0.08) -- reduce brake's strength outputChatBox("Your brakes are damaged. Drive careful!", player, 255, 0, 0) end