HeroInventory: Difference between revisions
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HeroInventory is a new way to expand a roleplay server's features. This resource allows a server to not only archive items; but organize them appropriately! Adding items, and groups are very simple. | HeroInventory is a new way to expand a roleplay server's features. This resource allows a server to not only archive items; but organize them appropriately! Adding items, and groups are very simple. | ||
==Functions== | community page link[http://community.mtasa.com/index.php?p=resources&s=details&id=6310] | ||
==Notes== | |||
You're able to add items by editing g_items.lua. | |||
An example use of the resource:HeroBook[https://wiki.multitheftauto.com/wiki/HeroBook#Integrate_Into_HeroInventory](from Malicious Hero) | |||
==Callbacks== | |||
===onPlayerUseItem=== | |||
<syntaxhighlight lang="lua"> | |||
bool onPlayerUseItem( int itemID, int itemAmount ) | |||
</syntaxhighlight> | |||
* source = player using the item | |||
The callback is found in e_item_use.lua in the folder "events". Examples are shown. | |||
===onPlayerPickupItem=== | |||
<syntaxhighlight lang="lua"> | |||
bool onPlayerPickupItem( element playerElement, int itemID, string itemDroppedBy ) | |||
</syntaxhighlight> | |||
The callback is found in e_item_pickup.lua in the folder "events". Examples are shown. | |||
==Player Functions== | |||
===addPlayerItem=== | ===addPlayerItem=== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 9: | Line 31: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
@title | @title | ||
addPlayerItem | addPlayerItem | ||
@author | |||
Malicious Hero. | |||
@parameters | |||
playerElement - The element you wish to add an item to. | |||
itemID - The item ID; This can be found in g_items.lua. | |||
amount - The amount of the item you want. | |||
@description | |||
This will add an item to a client. | |||
</syntaxhighlight> | |||
===refreshClientGroups=== | |||
<syntaxhighlight lang="lua"> | |||
bool refreshClientGroups( ) | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
@title | |||
refreshClientGroups | |||
@author | |||
Malicious Hero. | |||
@parameters | |||
@description | |||
This is not really a function used when exporting; but it's important this command remains | |||
in this resource because without this, groups would not be sync properly. | |||
</syntaxhighlight> | |||
===removeItemFromPlayer=== | |||
<syntaxhighlight lang="lua"> | |||
bool removeItemFromPlayer( element playerElement, int itemID, [ int amount ] ) | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
@title | |||
removeItemFromPlayer | |||
@author | |||
Malicious Hero. | |||
@parameters | |||
playerElement - The player. | |||
itemID - The item ID | |||
amount - The amount you wish to remove. You can leave this blank to remove everything. | |||
@description | |||
Use this function to remove an item from a player. | |||
</syntaxhighlight> | |||
===transferPlayerItem=== | |||
<syntaxhighlight lang="lua"> | |||
bool transferPlayerItem( element playerElement, element targetElement, int itemID, int amount ) | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
@title | |||
transferPlayerItem | |||
@author | |||
Malicious Hero. | |||
@parameters | |||
playerElement - The player. | |||
targetElement - The target. | |||
itemID - The item ID | |||
amount - The amount you wish to remove. You can leave this blank to remove everything. | |||
@description | |||
Use this function to move one item to another player. | |||
</syntaxhighlight> | |||
===doesPlayerHaveItem=== | |||
<syntaxhighlight lang="lua"> | |||
bool doesPlayerHaveItem( element playerElement, int itemID) | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
@title | |||
doesPlayerHaveItem | |||
@author | |||
Malicious Hero. | |||
@parameters | |||
playerElement - The player. | |||
itemID - The item ID | |||
@description | |||
Use this function to move one item to another player. | |||
@returns | |||
if returning true, it will return the amount as well. | |||
</syntaxhighlight> | |||
===getPlayerItemAmount=== | |||
<syntaxhighlight lang="lua"> | |||
bool getPlayerItemAmount( element playerElement, int itemID ) | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
@title | |||
getPlayerItemAmount | |||
@author | |||
Malicious Hero. | |||
@parameters | |||
playerElement - The player. | |||
itemID - The item ID | |||
@description | |||
Use this function to get a player's item amount | |||
@returns | |||
The amount item. If false, they don't have the item | |||
</syntaxhighlight> | |||
==Group Functions== | |||
===addInventoryGroup=== | |||
<syntaxhighlight lang="lua"> | |||
bool addInventoryGroup( string group_name, path imagesrc ) | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
@title | |||
addInventoryGroup | |||
@author | |||
Malicious Hero. | |||
@parameters | |||
group_name - Indicates the group name that you wish to add. | |||
imagesrc - The picture you want to associate with the group. | |||
@description | |||
This will add a inventory group, which will allow the server to create new items. | |||
Please keep in mind that in s_inventory_config.lua, you are able to set the maximum amount | |||
of groups you allow. | |||
</syntaxhighlight> | |||
===removeInventoryGroup=== | |||
<syntaxhighlight lang="lua"> | |||
bool removeInventoryGroup( string group_name ) | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | |||
@title | |||
removeInventoryGroup | |||
@author | |||
Malicious Hero. | |||
@parameters | |||
group_name - Indicates the group name that you wish to add. | |||
@description | |||
This will remove an inventory group. | |||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 21:33, 7 April 2013
Description
HeroInventory is a new way to expand a roleplay server's features. This resource allows a server to not only archive items; but organize them appropriately! Adding items, and groups are very simple.
community page link[1]
Notes
You're able to add items by editing g_items.lua. An example use of the resource:HeroBook[2](from Malicious Hero)
Callbacks
onPlayerUseItem
bool onPlayerUseItem( int itemID, int itemAmount )
- source = player using the item
The callback is found in e_item_use.lua in the folder "events". Examples are shown.
onPlayerPickupItem
bool onPlayerPickupItem( element playerElement, int itemID, string itemDroppedBy )
The callback is found in e_item_pickup.lua in the folder "events". Examples are shown.
Player Functions
addPlayerItem
bool addPlayerItem ( element playerElement, int itemID, int amount )
@title addPlayerItem @author Malicious Hero. @parameters playerElement - The element you wish to add an item to. itemID - The item ID; This can be found in g_items.lua. amount - The amount of the item you want. @description This will add an item to a client.
refreshClientGroups
bool refreshClientGroups( )
@title refreshClientGroups @author Malicious Hero. @parameters @description This is not really a function used when exporting; but it's important this command remains in this resource because without this, groups would not be sync properly.
removeItemFromPlayer
bool removeItemFromPlayer( element playerElement, int itemID, [ int amount ] )
@title removeItemFromPlayer @author Malicious Hero. @parameters playerElement - The player. itemID - The item ID amount - The amount you wish to remove. You can leave this blank to remove everything. @description Use this function to remove an item from a player.
transferPlayerItem
bool transferPlayerItem( element playerElement, element targetElement, int itemID, int amount )
@title transferPlayerItem @author Malicious Hero. @parameters playerElement - The player. targetElement - The target. itemID - The item ID amount - The amount you wish to remove. You can leave this blank to remove everything. @description Use this function to move one item to another player.
doesPlayerHaveItem
bool doesPlayerHaveItem( element playerElement, int itemID)
@title doesPlayerHaveItem @author Malicious Hero. @parameters playerElement - The player. itemID - The item ID @description Use this function to move one item to another player. @returns if returning true, it will return the amount as well.
getPlayerItemAmount
bool getPlayerItemAmount( element playerElement, int itemID )
@title getPlayerItemAmount @author Malicious Hero. @parameters playerElement - The player. itemID - The item ID @description Use this function to get a player's item amount @returns The amount item. If false, they don't have the item
Group Functions
addInventoryGroup
bool addInventoryGroup( string group_name, path imagesrc )
@title addInventoryGroup @author Malicious Hero. @parameters group_name - Indicates the group name that you wish to add. imagesrc - The picture you want to associate with the group. @description This will add a inventory group, which will allow the server to create new items. Please keep in mind that in s_inventory_config.lua, you are able to set the maximum amount of groups you allow.
removeInventoryGroup
bool removeInventoryGroup( string group_name )
@title removeInventoryGroup @author Malicious Hero. @parameters group_name - Indicates the group name that you wish to add. @description This will remove an inventory group.