Interior: Difference between revisions
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==See Also== | ==See Also== | ||
* [[ | * [[Dimension]]s - A concept similar to Interiors but more flexible and not coupled to the interiors system. | ||
[[Category:Scripting Concepts]] | [[Category:Scripting Concepts]] |
Revision as of 17:28, 9 December 2007
An interior in GTA is an area that isn't 'outside'. For example, inside houses, casinos, restaurants, shops etc. Players can not, by default, access these. You can use various scripting functions to move elements into these interiors. When you change the interior a player is in, they can only see the non-player elements in that interior. Players can see each other in whatever interior they are in.
You can have up to 255 interiors, interior 0 being the first one and referring to the normal GTA world.
Uses
To allow a player to enter an interior, you should use the setElementInterior function on the player you wish to move. You can also use this function on other elements, for example to make a vehicle or object appear in the interior.
See Also
- Dimensions - A concept similar to Interiors but more flexible and not coupled to the interiors system.