IsControlEnabled: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''control:''' The control | *'''control:''' The control you wish to check. See [[control names]] for a list of possible controls. | ||
</section> | </section> | ||
Latest revision as of 19:54, 1 April 2013
Checks whether a GTA control is enabled or disabled for a certain player.
Syntax
Click to collapse [-]
Serverbool isControlEnabled ( player thePlayer, string control )
Required Arguments
- thePlayer: The player you wish the control status of.
- control: The control you wish to check. See control names for a list of possible controls.
Click to collapse [-]
Clientbool isControlEnabled ( string control )
Required Arguments
- control: The control you wish to check. See control names for a list of possible controls.
Returns
Returns true if control is enabled, false otherwise.
Example
Click to collapse [-]
Example 1This example uses a command handler to allow a player to toggle whether he can use vehicle weapons by disabling or enabling the primary and secondary vehicle fire keys. The command handler is trigged with 'toggleweapons'
function changeWeaponControls ( player, commandName ) --Check to see if the player can use primary/secondary vehicle fire controls primaryWeaponControl = isControlEnabled ( player, "vehicle_fire" ) secondaryWeaponControl = isControlEnabled ( player, "vehicle_secondary_fire" ) --Toggle the use of the primary vehicle fire control ability. if ( primaryWeaponControl == true ) then toggleControl ( player, "vehicle_fire", false ) outputChatBox ( "Disabled your ability to use primary vehicle weapons." ) else toggleControl ( player, "vehicle_fire", true ) outputChatBox ( "Enabled your ability to use primary vehicle weapons." ) end --Toggle the use of the secondar vehicle fire control ability. if ( secondaryWeaponControl == true ) then toggleControl ( player, "vehicle_secondary_fire", false ) outputChatBox ( "Disabled your ability to use secondary vehicle weapons." ) else toggleControl ( player, "vehicle_secondary_fire", true ) outputChatBox ( "Enabled your ability to use secondary vehicle weapons." ) end end addCommandHandler ( "toggleweapons", changeWeaponControls )
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey