IsCursorShowing: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function is used to determine whether or not a player's cursor is showing for 'click-events'.
{{Server client function}}
{{Note|This function only handles the cursor state set by the [[showCursor]] function, ignoring it if the console, chatbox, or menu is open.}}
{{Note|If you use this function on the server-side, keep in mind that it only detects the [[showCursor]] function executed on the server-side and does not detect the function executed on the client-side.}}
 
==Purpose==
This function determines the state of a player's cursor.


==Syntax==  
==Syntax==  
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool isCursorShowing ( player thePlayer )
bool isCursorShowing ( player playerElement )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''thePlayer''' The player you want to check
*'''playerElement:''' The [[player]] from whom we want to retrieve the cursor state.
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
bool isCursorShowing ( )
</syntaxhighlight>
 
===No Arguments===
On the client-side, this function doesn't require any arguments because it gets the cursor state of the [[localPlayer]].
</section>


===Returns===
===Returns===
Returns ''true'' if the player's cursor is showing for 'click-events'.
Returns ''true'' if the player's cursor is visible, and ''false'' if it is not.
 
==Example==
<section name="Server (Simple)" class="server" show="true">
This example creates a function to set the state of the player's cursor using the [[showCursor]] function.
<syntaxhighlight lang="lua">
function toggleCursor(playerElement)
    if playerElement and isElement(playerElement) then -- Check whether the given element exists
        local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor
        local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
 
        showCursor(playerElement, cursorStateOpposite) -- Setting the new cursor state
    end
end
</syntaxhighlight>
</section>


==Example==  
<section name="Server (Complex)" class="server" show="true">
This example shows the players cursor, then prints "success" if it was shown successfully.
This example creates a function that gets the state of the player's cursor and outputs it to the chatbox using the [[outputChatBox]] function.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
thePlayer = getPlayerFromNick ( "Dave" ) -- grab the player named Dave
function outputCursor(playerElement)
if ( thePlayer ) then -- if we got him
    if playerElement and isElement(playerElement) then -- Check whether the given element exists
  showCursor ( thePlayer, true ) -- make his cursor show
        local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor
  if ( isCursorShowing ( thePlayer ) ) then -- did it show?
        local cursorStateText = cursorState and "visible" or "hidden" -- Calculate the context from the boolean variable.
    outputChatBox ( "success" ) -- print "success" to the chat box
 
  end
        outputChatBox("Your cursor is " .. cursorStateText .. ".", playerElement) -- Output the text in the chatbox according to the cursor state.
    end
end
end
</syntaxhighlight>
</syntaxhighlight>
</section>
<section name="Client (Simple)" class="client" show="true">
This example creates a function to set the state of the player's cursor using the [[showCursor]] function.
<syntaxhighlight lang="lua">
function toggleCursor()
    local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor
    local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
    showCursor(cursorStateOpposite) -- Setting the new cursor state
end
</syntaxhighlight>
If you are already advanced in scripting, using this code is recommended, as it is much more compact:
<syntaxhighlight lang="lua">
function toggleCursor()
    showCursor(not isCursorShowing())
end
</syntaxhighlight>
</section>
<section name="Client (Complex)" class="client" show="true">
This example creates a function that allows the player to change the state of the cursor using the [[showCursor]] and [[bindKey]] functions.
<syntaxhighlight lang="lua">
function toggleCursor()
    local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor
    local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state
    showCursor(cursorStateOpposite) -- Setting the new cursor state
end
bindKey("m", "down", toggleCursor) -- Assigning our toggleCursor function to the 'm' key press.
</syntaxhighlight>
If you are already advanced in scripting, using this code is recommended, as it is much more compact:
<syntaxhighlight lang="lua">
bindKey("m", "down",
    function()
        showCursor(not isCursorShowing())
    end
)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Cursor_functions}}
{{Cursor_functions}}
[[hu:isCursorShowing]]

Latest revision as of 15:09, 6 November 2024

[[{{{image}}}|link=|]] Note: This function only handles the cursor state set by the showCursor function, ignoring it if the console, chatbox, or menu is open.
[[{{{image}}}|link=|]] Note: If you use this function on the server-side, keep in mind that it only detects the showCursor function executed on the server-side and does not detect the function executed on the client-side.

Purpose

This function determines the state of a player's cursor.

Syntax

Click to collapse [-]
Server
bool isCursorShowing ( player playerElement )

Required Arguments

  • playerElement: The player from whom we want to retrieve the cursor state.
Click to collapse [-]
Client
bool isCursorShowing ( )

No Arguments

On the client-side, this function doesn't require any arguments because it gets the cursor state of the localPlayer.

Returns

Returns true if the player's cursor is visible, and false if it is not.

Example

Click to collapse [-]
Server (Simple)

This example creates a function to set the state of the player's cursor using the showCursor function.

function toggleCursor(playerElement)
    if playerElement and isElement(playerElement) then -- Check whether the given element exists
        local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor
        local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state

        showCursor(playerElement, cursorStateOpposite) -- Setting the new cursor state
    end
end
Click to collapse [-]
Server (Complex)

This example creates a function that gets the state of the player's cursor and outputs it to the chatbox using the outputChatBox function.

function outputCursor(playerElement)
    if playerElement and isElement(playerElement) then -- Check whether the given element exists
        local cursorState = isCursorShowing(playerElement) -- Retrieve the state of the player's cursor
        local cursorStateText = cursorState and "visible" or "hidden" -- Calculate the context from the boolean variable.

        outputChatBox("Your cursor is " .. cursorStateText .. ".", playerElement) -- Output the text in the chatbox according to the cursor state.
    end
end
Click to collapse [-]
Client (Simple)

This example creates a function to set the state of the player's cursor using the showCursor function.

function toggleCursor()
    local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor
    local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state

    showCursor(cursorStateOpposite) -- Setting the new cursor state
end

If you are already advanced in scripting, using this code is recommended, as it is much more compact:

function toggleCursor()
    showCursor(not isCursorShowing())
end
Click to collapse [-]
Client (Complex)

This example creates a function that allows the player to change the state of the cursor using the showCursor and bindKey functions.

function toggleCursor()
    local cursorState = isCursorShowing() -- Retrieve the state of the player's cursor
    local cursorStateOpposite = not cursorState -- The logical opposite of the cursor state

    showCursor(cursorStateOpposite) -- Setting the new cursor state
end

bindKey("m", "down", toggleCursor) -- Assigning our toggleCursor function to the 'm' key press.

If you are already advanced in scripting, using this code is recommended, as it is much more compact:

bindKey("m", "down",
    function()
        showCursor(not isCursorShowing())
    end
)

See Also