IsElementOnScreen: Difference between revisions
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This function will check if you can see your kill when you die. | This function will check if you can see your kill when you die. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function player_Wasted ( | function player_Wasted ( killer, weapon, bodypart ) | ||
-- if there even was an attacker | -- if there even was an attacker | ||
if ( attacker ) then | if ( attacker ) then | ||
Line 23: | Line 23: | ||
end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Revision as of 21:00, 3 July 2008
Syntax
bool isElementOnScreen ( element theElement )
Required Arguments
- theElement: The element of which you wish to check wether it's being rendered on screen.
Returns
Returns true if element is on screen, false if not.
Example
This function will check if you can see your kill when you die.
function player_Wasted ( killer, weapon, bodypart ) -- if there even was an attacker if ( attacker ) then -- there was an attacker if ( isElementOnScreen ( attacker ) ) then -- the player killed can see his killer outputChatBox ( "You can still see your killer!", source, 255, 0, 0 ) else -- the player killed can not see his killer outputChatBox ( "You can not see your killer!", source, 255, 0, 0 ) end end end addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted )