IsPlayerDead: Difference between revisions
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JonChappell (talk | contribs) m (→Example) |
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==Example== | ==Example== | ||
player = [[GetRandomPlayer]] ( | player = [[GetRandomPlayer]] ( ) | ||
if ( [[IsPlayerDead]] ( player ) ) | if ( [[IsPlayerDead]] ( player ) ) | ||
[[ serverChat ]] ( [[GetPlayerName]] ( player ) , " has bitten the dust." ) | [[ serverChat ]] ( [[GetPlayerName]] ( player ) , " has bitten the dust." ) | ||
end | end |
Revision as of 17:30, 25 March 2006
Description
This function returns a boolean value (true or false) depending on whether the specified player is dead or not.
Syntax
bool IsPlayerDead ( player )
Required Arguments
- player: A player object referencing the specified player
Example
player = GetRandomPlayer ( ) if ( IsPlayerDead ( player ) ) serverChat ( GetPlayerName ( player ) , " has bitten the dust." ) end