IsPlayerDucked: Difference between revisions
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==Syntax== | ==Syntax== | ||
bool [[IsPlayerDucked]] ( [[player]] ) | bool [[IsPlayerDucked]] ( [[player]] player ) | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''[[player]]''': A player object referencing the specified player | *'''[[player]]''': A [[player]] object referencing the specified player | ||
==Example== | ==Example== | ||
player = [[getPlayerFromID]] ( 1 ) | player = [[getPlayerFromID]] ( 1 ) | ||
if ( [[IsPlayerDucked]] ( player ) ) | if ( [[IsPlayerDucked]] ( player ) ) | ||
[[ serverChat ]] ( [[GetPlayerName]] ( player ) , " is currently crouching." ) | [[serverChat]] ( [[GetPlayerName]] ( player ) , " is currently crouching." ) | ||
end | end |
Revision as of 19:53, 25 March 2006
Description
This function returns a boolean value (true or false) depending on whether the specified player is ducked (crouched) or not.
Syntax
bool IsPlayerDucked ( player player )
Required Arguments
Example
player = getPlayerFromID ( 1 ) if ( IsPlayerDucked ( player ) ) serverChat ( GetPlayerName ( player ) , " is currently crouching." ) end