IsPlayerHitByVehicle: Difference between revisions
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==Client== | |||
function isPlayerHitByVehicle (attacker) | |||
if not attacker then | |||
return | |||
end | |||
if getElementType(attacker) == 'vehicle' then | |||
cancelEvent() | |||
end | |||
end | |||
addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle) | |||
==Server== | |||
function isPlayerHitByVehicle (attacker) | |||
if not attacker then | |||
return | |||
end | |||
if getElementType(attacker) == 'vehicle' then | |||
cancelEvent() | |||
end | |||
end | |||
addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle) | |||
== Author == | == Author == | ||
Lisek | Lisek |
Revision as of 19:35, 9 June 2020
isPlayerHitByVehicle
Syntax
bool isPlayerHitByVehicle(attacker)
Required Arguments
- attacker : The element that attacks .
Code
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end
Client
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle)
Server
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle)
Author
Lisek