IsPlayerHitByVehicle: Difference between revisions
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* '''attacker''' : The element that attacks . | * '''attacker''' : The element that attacks . | ||
== | ==Function Source== | ||
<section name="Function source" class="both" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isPlayerHitByVehicle (attacker) | function isPlayerHitByVehicle (attacker) | ||
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end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
</ | |||
== Author == | == Author == | ||
Lisek | Lisek | ||
In Discord Lisek#5811 |
Latest revision as of 08:21, 10 June 2020
isPlayerHitByVehicle
Syntax
bool isPlayerHitByVehicle(attacker)
Required Arguments
- attacker : The element that attacks .
Function Source
Click to collapse [-]
Function sourcefunction isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end
Author
Lisek In Discord Lisek#5811