IsPlayerHitByVehicle: Difference between revisions
Jump to navigation
Jump to search
(→Code) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
==Function Source== | ==Function Source== | ||
<section name="Function source" class="both" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isPlayerHitByVehicle (attacker) | function isPlayerHitByVehicle (attacker) | ||
Line 20: | Line 21: | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
</ | |||
== Author == | == Author == |
Latest revision as of 08:21, 10 June 2020
isPlayerHitByVehicle
Syntax
bool isPlayerHitByVehicle(attacker)
Required Arguments
- attacker : The element that attacks .
Function Source
Click to collapse [-]
Function sourcefunction isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end
Author
Lisek In Discord Lisek#5811