IsPlayerHitByVehicle: Difference between revisions
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==Server== | ==Server== | ||
<syntaxhighlight lang="lua"> | |||
function isPlayerHitByVehicle (attacker) | function isPlayerHitByVehicle (attacker) | ||
if not attacker then | if not attacker then | ||
Line 45: | Line 45: | ||
end | end | ||
addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle) | addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle) | ||
</syntaxhighlight> | |||
== Author == | == Author == | ||
Lisek | Lisek |
Revision as of 19:37, 9 June 2020
isPlayerHitByVehicle
Syntax
bool isPlayerHitByVehicle(attacker)
Required Arguments
- attacker : The element that attacks .
Code
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end
Client
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle)
Server
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle)
Author
Lisek