IsPlayerHitByVehicle: Difference between revisions
Jump to navigation
Jump to search
(Created page with "'''isPlayerHitByVehicle''' ==Syntax== <syntaxhighlight lang="lua"> bool isPlayerHitByVehicle(attacker) </syntaxhighlight> ===Required Arguments=== * '''attacker''' : The pla...") |
(→Code) |
||
Line 17: | Line 17: | ||
==Code== | ==Code== | ||
<section name="Function | <section name="Function shared" class="both" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isPlayerHitByVehicle (attacker) | function isPlayerHitByVehicle (attacker) | ||
Line 29: | Line 29: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
== Author == | == Author == | ||
Lisek) | Lisek) |
Revision as of 19:27, 9 June 2020
isPlayerHitByVehicle
Syntax
bool isPlayerHitByVehicle(attacker)
Required Arguments
- attacker : The player you want to another player .
This function cancels event when a player is hit by a vehicle.
Code
Click to collapse [-]
Function sharedfunction isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end
Author
Lisek)