IsPlayerHitByVehicle: Difference between revisions

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* '''attacker''' : The element that attacks .
* '''attacker''' : The element that attacks .


==Code==
==Function Source==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function isPlayerHitByVehicle (attacker)
function isPlayerHitByVehicle (attacker)

Revision as of 08:19, 10 June 2020

isPlayerHitByVehicle

Syntax

bool isPlayerHitByVehicle(attacker)

Required Arguments

  • attacker : The element that attacks .

Function Source

function isPlayerHitByVehicle (attacker)
	if not attacker then
		return
	end
	if getElementType(attacker) == 'vehicle' then
		cancelEvent()
	end
end

Client

function isPlayerHitByVehicle (attacker)
	if not attacker then
		return
	end
	if getElementType(attacker) == 'vehicle' then
		cancelEvent()
	end
end
addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle)

Server

function isPlayerHitByVehicle (attacker)
	if not attacker then
		return
	end
	if getElementType(attacker) == 'vehicle' then
		cancelEvent()
	end
end
addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle)

Author

Lisek In Discord Lisek#5811