IsPlayerHitByVehicle: Difference between revisions
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* '''attacker''' : The element that attacks . | * '''attacker''' : The element that attacks . | ||
== | ==Function Source== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isPlayerHitByVehicle (attacker) | function isPlayerHitByVehicle (attacker) |
Revision as of 08:19, 10 June 2020
isPlayerHitByVehicle
Syntax
bool isPlayerHitByVehicle(attacker)
Required Arguments
- attacker : The element that attacks .
Function Source
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end
Client
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onClientPlayerDamage", getLocalPlayer(), isPlayerHitByVehicle)
Server
function isPlayerHitByVehicle (attacker) if not attacker then return end if getElementType(attacker) == 'vehicle' then cancelEvent() end end addEventHandler("onPlayerDamage", root, isPlayerHitByVehicle)
Author
Lisek In Discord Lisek#5811