IsPlayerMuted: Difference between revisions

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__NOTOC__
__NOTOC__
==Description==
==Description==
This function returns a true or false if a player has been muted.
This function returns true if a player has been muted and false otherwise.


==Syntax==
==Syntax==
 
  <syntaxhighlight lang="lua">bool isPlayerMuted ( player thePlayer )</syntaxhighlight>
  bool [[isPlayerMuted]] ( [[player]] player )


===Required Arguments===
===Required Arguments===
*'''player''': The [[player]] you are checking.


*'''player''': The [[player]] you are checking.
===Returns===
Returns true if a player has been muted and false otherwise.


==Example==
==Example==
if ( [[isPlayerMuted]] ( [[findPlayer]] ( "Someguy" ) ) then
<syntaxhighlight lang="lua">if ( isPlayerMuted ( findPlayer ( "someGuy" ) ) then
   [[serverChat]] ( "It seems Someguy can't speak to you." )
   outputChatBox ( "It seems Someguy can't speak to you.", player )
  end
  end</syntaxhighlight>

Revision as of 17:15, 18 May 2006

Description

This function returns true if a player has been muted and false otherwise.

Syntax

bool isPlayerMuted ( player thePlayer )

Required Arguments

  • player: The player you are checking.

Returns

Returns true if a player has been muted and false otherwise.

Example

if ( isPlayerMuted ( findPlayer ( "someGuy" ) ) then
   outputChatBox ( "It seems Someguy can't speak to you.", player )
 end